GDD 1 (2018/19)
Game Design and Development 2018
Past Games: itch.io 2017 – itch.io 2018
- Slides
- Week 0 + week 1: game design elements
- Resources
- Game Design Document Template: https://github.com/JoeyPrink/GDDtemplate/
- Template GDC Talk Summary: https://github.com/JoeyPrink/TUGameDev
- Readings and Links
- Week 0:
- http://www.gamasutra.com/view/feature/167418/what_makes_a_game.php
- Jordan Melcher’s Journal: http://www.jordanmechner.com/downloads/makpopsample.pdf “The Making of Prince of Persia”
- Suggested Videos
- Week 0:
- Game Analysis
- Week 1: Game Dev Tycoon
- Game Recommendations for Homework: SHARE
- Schedule (tentative)
- 12.10. – Course Introduction, About Games
- 23.10. – extra lecture – Meeting Experts – Josh Sawyer – 19:00, i7
- 09.11. – Game Prototyping, Game Design Document, Send First Game Idea (Abstract max 300 char)
- 16.11. – no lecture
- 23.11. – Game Dev Process, Send Design Document
- (26-30.11. Tutoring Interviews )
- 30.11. – Game Engines Overview
- 07.12.- Game Art (Modelling in Blender)
- 21.12. – Send individual assignments
- 11.01. – Prototype Discussion, Submit First Prototype
- 18.01. – AI in Games + Send QA Feedback
- 24.01. -Global Game Jam start
- 01.02. – no lecture,
- 08.03 – Submit Final Games + Finale Presentations
- Guidelines
- A: Diversity
- B: Accessibility
- C: Humanity
- QA Strategy
- Some instructions/tips for your testing sessions. You should test the (1) experience, the usability, and (3) QA (alias bugs).
- Game Design (Player Experience)
- Fun fun fun?
- Confused/bored/frustrated..?
- Designgood?
- Ideaclear?
- Mechanics?
- Level too long/short…
- Do you understand the game?
2. Usability
- Interface etc intuitive and easy to use?
3. Quality Assurance (Severe Bugs)
- Bugs, bugs, bugs
Provide a small report (.txt file, or excel sheet) with a list of issues you’ve found:
number + type of issue (number 1-3) + description of issue + severity of this issue (1 EXTREMELY BAD – 3 NICE TO HAVE) + tips for improvement,
which you should send by Fri 26th (11:59 AM) to the group you’ve tested + gdd@iicm.edu
e.g.
#4-1-the game controls are not clear-1-explain the controls in the start screen
#5-3-the game crashed when driving 100 times into the tree-1-fix the bug
Individual Assignment
Details:
- Template GDC Talk Summary: https://github.com/JoeyPrink/TUGameDev
- GDC Talk Summaries: GDC Talk Summaries
Deadline: Dec 14th 23:59.
- send to gdd@iicm.edu
- subject: [GDD] TALK Summary
Group Assignment
2.11. send email with the group names.
9.11.: send email describing ideas (max 300 characters)
- send to gdd@iicm.edu
- subject: [GDD] idea
23.11.: send in first draft of game design document (living document) -> recommendation: Overleaf (tutoring interviews)
11.1.: submit first prototyxpe (tutoring interviews)
18.1.: send QA feedback
8.3.: final submission
Details Final Submission / Presentation
- Schedule
14:00 – 17:00 Game Pitches/Presentations - Presentation
Short “pitch” (max. 4-5 minutes!) – try to “sell” your game/game idea; you can show your video or play the game life (or both if time). - Exhibition
please bring your own equipment for the exhibition. In case you are missing HW contact jpirker in advance. - Submission:
- Join TUGameDev 2019 at itch.io, create your own site for your game and upload/fill in the content of your game : https://itch.io/jam/tugamedev-2019
Example how your created itch.io page could look like. - Submit Printout (printed!) + DVD in a binder
- Printout containing:
- Title page: Game title + who worked on this game (+ matr.nr)
- Your final Game Design Document
- DVD containing:
- readme.txt with the following information, that we can feature your games on the website:
(1) short game description
(2) all names + matr. nr
(3) Technologies used
(4) Credits
(5) Link to build for feature on website (such as on https://gamelabgraz.com/games/) - .tex files from all individual assignments
- digital Game design document
- 4-6 screenshots
- a small video of the gameplay (ca 2-3 minutes)
- readme.txt with the following information, that we can feature your games on the website:
- Printout containing:
- Join TUGameDev 2019 at itch.io, create your own site for your game and upload/fill in the content of your game : https://itch.io/jam/tugamedev-2019
Books Recommendations for this course
This is my personal recommendation for a reading list. And also a list of books I use for the lecture.
*** Jane McGonigal – Reality is Broken One of my favorite books. Jane McGonigal gives some inspirations and ideas of how to use games in different contexts. Reads like a novel and avoids theoretical aspects.
*** Jesse Schell – The Art of Game Design This is the book I am using a lot for my lecture. Very good summary of the most important design aspects from different points of view (technical aspects, player psychology, all different design things).
*** Scott Rogers – Level Up (2nd Edition) Also a very good design on game design. I’ve especially enjoyed the bonus chapters with inspirational lists for environments, game mechanics, and different templates as an inspirational resource for your games.
** Jeremy Gibson – Introduction to Game Design, Prototyping, and Development This book gives also a very nice introduction to game design techniques, but in a more practical manner. The main part of this book is a unity and C# tutorial.
** Raph Koster – A Theory of Fun I simply love the style of this book. It has comics and sketches 😉
* Flow – Mihaly Csikszentmihalyi Wonderful book (THE book) about the flow experience with neat examples from all different fields.
* Katie Salen & Eric Zimmerman – Rules of Play Very interesting book on game design with a lot of practical examples. Note: Amazon credit me a small referral amount, should you purchase a book after following these links.