GDD 1 – 2018

Game Design and Development 2018

Past Games:



Slides


Resources


Readings and Links


Homework Game Analysis

Game Recommendations for Homework: SHARE


Schedule (tentative)

  • 12.10. – Course Introduction, About Games
  • 23.10. – extra lecture – Meeting Experts – Josh Sawyer – 19:00, i7
  • 09.11. – Game Prototyping, Game Design Document, Send First Game Idea (Abstract max 300 char)
  • 16.11. – no lecture
  • 23.11. – Game Dev Process, Send Design Document
  • (26-30.11. Tutoring Interviews )
  • 30.11. – Game Engines Overview
  • 07.12.- Game Art (Modelling in Blender)
  • 21.12. – Send individual assignments
  • 11.01. – Prototype Discussion, Submit First Prototype
  • 18.01. – AI in Games + Send QA Feedback
  • 24.01. – tba, Global Game Jam start
  • 01.02. – no lecture,
  • 08.03 – Submit Final Games + Finale Presentations ?

Guidelines

  • A: Diversity
  • B: Accessibility
  • C: Humanity

QA Strategy

Some instructions/tips for your testing sessions. You should test the (1) experience, the usability, and (3) QA (alias bugs). 1. Game Design (Player Experience)

  • Fun fun fun?
  • Confused/bored/frustrated..?
  • Design good?
  • Idea clear?
  • Mechanics?
  • Level too long/short…
  • Do you understand the game?

2. Usability

  • Interface etc intuitive and easy to use?

3. Quality Assurance (Severe Bugs)

  • Bugs, bugs, bugs

Provide a small report (.txt file, or excel sheet) with a list of issues you’ve found:
number + type of issue (number 1-3) + description of issue + severity of this issue (1 EXTREMELY BAD – 3 NICE TO HAVE) + tips for improvement,
which you should send by Fri 26th (11:59 AM) to the group you’ve tested + gdd@iicm.edu

e.g.
#4-1-the game controls are not clear-1-explain the controls in the start screen
#5-3-the game crashed when driving 100 times into the tree-1-fix the bug


Individual Assignment

Details:

Deadline: Dec 14th 23:59.

  • – send to gdd@iicm.edu
  • subject: [GDD] TALK Summary

Group Assignment

2.11. send email with the group names. 9.11.: send email describing ideas (max 300 characters)

  • – send to • gdd@iicm.edu
  • -subject: [GDD] idea

23.11.: send in first draft of game design document (living document) -> recommendation: Overleaf (tutoring interviews) 11.1.: submit first prototyxpe (tutoring interviews) 18.1.: send QA feedback 08.03: final submission

Details Final Submission / Presentation

Date: Final presentations + Game exhibition 15:15 – 15:30 Setup of Exhibition Desks (HSi9) 15:30 – 16:30 Welcome + Short Game Pitches/Presentations (Open to Public) 16:30 – 18:00 Play the games (Open to Public) Presentation: Short „pitch“ (max. 4-5 minutes!) – try to „sell“ your game/game idea; you can show your video or play the game life (or both if time). Exhibition: please bring your own equipment for the exhibition. In case you are missing HW contact jpirker in advance. Submission: -> submit printed GDD + DVD in a binder: Printout containing:

  • Title page: Game title + who worked on this game (+ matr.nr)
  • Your final Game Design Document
  • +DVD

– DVD containing:

  • readme.txt with the following information, that we can feature your games on the website: (1) short game description, (2) all names + matr. nr, (3) Technologies used, (4) Credits (5) Link to build for feature on website (such as on http://gamelabgraz.com/games/)
  • .tex files from all individual assignments
  • the digital Game design document
  • 4-6 screenshots
  • — a small video of the gameplay (ca 2-3 minutes)


Books Recommendations for this course

This is my personal recommendation for a reading list. And also a list of books I use for the lecture.


*** Jane McGonigal – Reality is Broken One of my favorite books. Jane McGonigal gives some inspirations and ideas of how to use games in different contexts. Reads like a novel and avoids theoretical aspects.
*** Jesse Schell – The Art of Game Design This is the book I am using a lot for my lecture. Very good summary of the most important design aspects from different points of view (technical aspects, player psychology, all different design things).
*** Scott Rogers – Level Up (2nd Edition) Also a very good design on game design. I’ve especially enjoyed the bonus chapters with inspirational lists for environments, game mechanics, and different templates as an inspirational resource for your games.
** Jeremy Gibson – Introduction to Game Design, Prototyping, and Development This book gives also a very nice introduction to game design techniques, but in a more practical manner. The main part of this book is a unity and C# tutorial.
** Raph Koster – A Theory of Fun I simply love the style of this book. It has comics and sketches 😉
* Flow – Mihaly Csikszentmihalyi Wonderful book (THE book) about the flow experience with neat examples from all different fields.
* Katie Salen & Eric Zimmerman – Rules of Play Very interesting book on game design with a lot of practical examples. Note: Amazon credit me a small referral amount, should you purchase a book after following these links.