Short game description: Unhallowed is a mobile virtual reality game where the players has to explore a haunted village. While exploring the village, the player has to fight against an evil witch and unveils the village’s past.
Created by: Andreas Gasser, Eric Gergely, Andrej Knaus, Markus Müller,Denis Munter
Out Of Sight
Out of Sight is a game that allows the player to perceive the loss of one of the five senses. By only relying on touch and sound, the player is forced to navigate through various levels and to solve puzzles. These could be achieved easily without the impairment of sight, which is taken for granted by most people on a daily basis. Through a combination of adjustable levels of impairment and randomized puzzles we provide a game which not only is exciting to play but also insightful.
Created by: Philipp Hafner, Michael Stefan Holly, Lukas Schabler, Michael Schiller, Christopher Schinnerl, Johannes Zenz
Please Don’t Jump
Please don’t Jump is a room-scale VR puzzle game where a farmer (the player) has to safely guide his sheeps from one enclosing to the other.
Created by: Johannes Kopf, Alexander Kainz, Markus Buchsteiner, Robert Tieber, Pascal Stadlbauer
Who Am I
Who Am I is a puzzle sidescroller using the Kinect V2 as input device. By using his/her whole body the player has to interact with the game world/the “buddy” on his journey.
Created by: Nikita Lvov, Alexander Seiner, Michael Wahlhütter
CREO is a virtual-reality god-game with strategy elements. The player takes the role of an omnipotent being and tries to help/save humans from natural disasters by solving puzzles. The world of CREO is separated in different areas (levels) which can be accessed through a hub-world.
Created by: Hamidovic Amel, Matic Jakov, Nieddu Franco, Novak Lea, Schneider Florian, Wöls Andreas
My adventures is a low poly exploration game where players can learn about interesting facts of European countries. The game is about an evil wizard who has stolen the most important artifacts from the world and the super hero boy who is trying to get them back.
Technologies: Unity3d, Blender
Created by: Aleksandar Kojic, Milos Kojic, Peter Oberrauner, Elena Ivanchenko
Bright Wish Kevin MacLeod (incompetech.com), Fretless Kevin MacLeod (incompetech.com), Carpe Diem Kevin MacLeod (incompetech.com)
In a local multiplayer game two players take on the role of a Ninja trying to defend their base and take down the opponents with the power of Origami. There is a wide variety of origami figures you can build, each with its own skills and behaviours. Building them takes time and concentration though so be carefull when you build them as it will leave you open for attacks.
Technologies: Unity, Blender, Wwise, Photoshop, Git
Created by: Christoph Konrader, Thomas Kerecz, Lukas Moser, Yoann Morvan, Burak Gunerhanal
You are aboard the space station C.E.L.L., one of earths last research stations in the Articuli Corporis System.
Learn the inner workings of earths space stations to defend yourself from foreign threats like the V-i-r-u-s Group and others.
- The learning concept is set in space, with metaphors to explain the concepts to the players.
- The game combines RTS Mechanics and Building Systems, and combines those with some Tower Defense Mechanics.
- The games graphic style is kept close to the look of actual bacteria and viruses, which makes them easily recognizable when seen elsewhere like a biology textbook.
Technologies: Unity3D, Illustrator, Photoshop
Created by: André Rattinger, Christian Gaisl, Mathias Assinger, Rudolfs Praulins
Sunrise Burglary starts with just a little introduction on what happened and what you have to do. You find yourself in a overview of a small town and can from there enter the first level.
The first few levels are a gentle introduction to the interactive elements of the game, with very few new elements in each level.
Created by: Karl Haubenwallner, Lukas Neugebauer, Stefan Lontschar, Juergen Sunitsch, Rahil Haq and Evan Raynolds
Ast3roids is a 3D revival of the classic arcade space shooter “Asteroids”. In the original game the player had to destroy incoming asteroids by turning in 2D space and shooting them before getting hit. In our remake we add the third dimension to make the gameplay more interesting. Moreover, the player aims by moving an Android device. This way the player has a direct connection to the movement of the ship and hence a better gaming experience. For destroying the asteroids there are two kinds of weapons; an unlimited fuzzy plasma shot and a missile with with limited ammo that recharges slowly, which destroys all asteroids in a large radius around its impact point.
Technology: – Unreal Engine 4 for the stunning graphics and easy to use blueprints Android Device velocity sensors, as input device for steering the space ship
Created by: Jörg Müller, Samuel Kogler, Haresh Vekriya, Stephan Keller
Story: Player Character is half human/half machine and is locked up in a skyscraper-like concentration camp (human/machine bastards are not well liked in this society, which consists of either humans or machines – no hybrids) in a dystopian future. The player is weak and sick because his immune-system isn’t as good as the one of a “real” human and he is left to die. Of course he wants to flee!
Gameplay: The goal of the game is to escape the building. The building consists of lots of floors, each floor represents one level. The gameplay of a level is divided into two parts: first a 3D stealth part and then a 2D puzzle part. In the 3D part the player has to sneak past the guards and reach the floor exit. The floor exit however is locked and an puzzle has to be solved to advance to the next floor/level. The result of the puzzle also influences the players abilitys during the next level.
Technologies: Unity3D, Visual Studio, Photoshop, Blender, Quixel, Git
Created by: Patrick Weiner, Phil Gosch, Melissa Gonzalez, Syeda Rizvi, Ash Chetri
Link to build (Unity3D-Webplayer so not working with Chrome!)
Vertizontal is a multiplayer split screen game for two players. The map consists of two seperated walls. The two characters (a spider and a human) reach the top of a wall. The player who reaches the top first wins the game. Each players has a different camera perspective. From the person’s point of view the map looks like a wall, while from the spider’s point of view the map looks like a road. To improve gaming experience the map also contains obstacles and items which can be collected by the player and can give a siginificant advantage over the opponent. Furthermore the map is generated randomly and therefore each game is different.
Technologies: • Unreal Engine 4.7.6 (Game logic) • Blender (3D Models and Textures) • Maya (3D Models and Textures) • Photoshop (2D Graphics) • Trello (Project management) • After Effects (Video)
Created by: Georg Lausegger, Artur Knaus, Andreas Müller, Roman Purgstaller, Giorgia Beltrami