GDD 2 2020

Game Design and Development 2 2020

Lectures:

  • 23.03. Lecture 0 (Slides)
  • 30.03. Lecture 1 –  Announcement Assignment 1
  • 20.04. Lecture 2  – Submit Assignment 1, Announcement Assignment 2
  • 27.04. Lecture 3 – Submit First Prototype, Announcement Group Topics “AI”
  • 08.05. Lecture 4 – Submit Assignment 2, Announcement Assignment 3 – Submit QA Feedback
  • 15.05. Lecture 5
  • 18.05. Lecture 6 – Submit Assignment 3
  • 29.05. (Lecture 7)
  • 05.06. (Lecture 8)
  • 12.06. (Lecture 9)
  • 19.06. (Lecture 10)
  • 02.10. – Game Presentations & Submit Final Submission

Final presentation & submission

  • tba

Resources

Game Discussions (Recommend here)

  • 23.3. FoldIt

GDC Lectures

Grading

  • Groupwork (70%)
    • 10P: AI Topic Summary+ Mini Presentation
    • 60P: (Game  + Design Document + Video + Presentation)
      • Design + Idea (Game Mechanics etc.)
      • Game Design Document
      • Video + Game Pitch (Final Presentations)
      • Game + Gameplay
      • QA Feedback!
      • First prototype: End of April
      • Final presentations End of June / Start of Oct
    • 3 Individual Homeworks (30%)

Links

ESA Annual Report: http://www.theesa.com/wp-content/uploads/2018/05/EF2018_FINAL.pdf 

Books Recommendations for this course

This is my personal recommendation for a reading list. And also a list of books I use for the lecture.


*** Jane McGonigal – Reality is Broken One of my favorite books. Jane McGonigal gives some inspirations and ideas of how to use games in different contexts. Reads like a novel and avoids theoretical aspects.
*** Jesse Schell – The Art of Game Design This is the book I am using a lot for my lecture. Very good summary of the most important design aspects from different points of view (technical aspects, player psychology, all different design things).
*** Scott Rogers – Level Up (2nd Edition) Also a very good design on game design. I’ve especially enjoyed the bonus chapters with inspirational lists for environments, game mechanics, and different templates as an inspirational resource for your games.
** Jeremy Gibson – Introduction to Game Design, Prototyping, and Development This book gives also a very nice introduction to game design techniques, but in a more practical manner. The main part of this book is a Unity and C# tutorial.
** Raph Koster – A Theory of Fun I simply love the style of this book. It has comics and sketches 😉
* Flow – Mihaly Csikszentmihalyi Wonderful book (THE book) about the flow experience with neat examples from all different fields.
* Katie Salen & Eric Zimmerman – Rules of Play Very interesting book on game design with a lot of practical examples. Note: Amazon credit me a small referral amount, should you purchase a book after following these links.

TU Graz