Game Design and Development 2 2020
- 23.03. Lecture 0 (Slides)
- 30.03. Lecture 1 – Announcement Assignment 1
- 20.04. Lecture 2 – Submit Assignment 1, Announcement Assignment 2
- 27.04. Lecture 3 – Submit First Prototype, Announcement Group Topics “AI”
- 08.05. Lecture 4 – Submit Assignment 2, Announcement Assignment 3 – Submit QA Feedback
- 15.05. Lecture 5
- 18.05. Lecture 6 – Submit Assignment 3
- 29.05. (Lecture 7)
- 05.06. (Lecture 8)
- 12.06. (Lecture 9)
- 19.06. (Lecture 10)
- 02.10. – Game Presentations & Submit Final Submission
Final presentation & submission
- Game Design Document Template: https://github.com/JoeyPrink/GDDtemplate/
- Template GDC Talk Summary: https://github.com/JoeyPrink/TUGameDev
Game Discussions (Recommend here)
- 23.3. FoldIt
- 23.3. “How to Make and Self-Publish a Game in 12 Months” https://www.youtube.com/watch?v=4tbPbMRcMFQ
- Groupwork (70%)
- 10P: AI Topic Summary+ Mini Presentation
- 60P: (Game + Design Document + Video + Presentation)
- Design + Idea (Game Mechanics etc.)
- Game Design Document
- Video + Game Pitch (Final Presentations)
- Game + Gameplay
- QA Feedback!
- First prototype: End of April
- Final presentations End of June / Start of Oct
- 3 Individual Homeworks (30%)
- 1st Assignment
Books Recommendations for this course
This is my personal recommendation for a reading list. And also a list of books I use for the lecture.
*** Jane McGonigal – Reality is Broken One of my favorite books. Jane McGonigal gives some inspirations and ideas of how to use games in different contexts. Reads like a novel and avoids theoretical aspects.
*** Jesse Schell – The Art of Game Design This is the book I am using a lot for my lecture. Very good summary of the most important design aspects from different points of view (technical aspects, player psychology, all different design things).
*** Scott Rogers – Level Up (2nd Edition) Also a very good design on game design. I’ve especially enjoyed the bonus chapters with inspirational lists for environments, game mechanics, and different templates as an inspirational resource for your games.
** Jeremy Gibson – Introduction to Game Design, Prototyping, and Development This book gives also a very nice introduction to game design techniques, but in a more practical manner. The main part of this book is a Unity and C# tutorial.
** Raph Koster – A Theory of Fun I simply love the style of this book. It has comics and sketches 😉
* Flow – Mihaly Csikszentmihalyi Wonderful book (THE book) about the flow experience with neat examples from all different fields.
* Katie Salen & Eric Zimmerman – Rules of Play Very interesting book on game design with a lot of practical examples. Note: Amazon credit me a small referral amount, should you purchase a book after following these links.