Talks

Overview of GDD/BIT talks at TU Graz

  

GDD Talk - „Mipumi’s Lion’s Song, Gregor Eigner, Mi’pu’mi Games

 *** 12/05/17 11:00  - HS i11 ***
This talk will highlight the development of an episodic game by the independent Viennese development studio “Mi’pu’mi Games”. The creative struggle of Austrian creators at the turn of the 20th century reached three quarters with the recent release of Episode 3. How did it work out so far? What are Mipumi’s learnings and take aways from its first original IP? An interesting look behind the scenes where great original games don’t have to be big.
Gregor Eigner is CEO and founder of Mipumi Games. In the last 8 years the company grew to 25+ employees. Mipumi latest projects have been the port of Hitman: HD Trilogy for PS3 and Xbox 360 for Io-Interactive, Anno: Build an Empire for iOS and Android for Ubisoft Blue Byte and a technology partnership with Io-Interactive supporting the new HITMAN. Gregor studied law and economics and has 15 years of project management experience. He previously worked for Rockstar Games in Vienna and Ubisoft Mainz, former Related Designs on well-known titles such as Max Payne 2 and Anno 1404. Gregor teaches law and production for game developers in Austria and publicly speaks from time to time.

BIT/GDD Talk - „Find Success Making Games, Josh Olin, 3D Realms

 *** 07/10/16 17:00  - HS i12 ***
What type of game should you make? Where should you innovate? How do you convince the world it wants your game, and how do you then usher it to market? We’ll explore all these questions and more as Josh pulls back the curtain on how games publishing works and the elements that publishers look for in startups or new IP.
Josh Olin is Vice President of Publishing at 3D Realms. With 9 years in the industry with experience ranging from mega-franchises like Call of Duty & League of Legends, to launching new IP like Evolve and Bombshell; Josh has a breadth and depth of experience like few others across Established and New IP, free to play and boxed premium, and even mobile.

BIT Talk - „TIMEULAR, a Hardware Startup“, Manuel Bruschi, TIMEULAR

 *** 22/06/16 17:00  - HS i11 ***
In January 2015 Manuel had an idea for a unique time tracking device and as it turned out many people liked it and would pay for it. That’s why he quit his current projects and started to create a business around this idea. He is going to talk about the challenges of hardware startups, why you should start a business while studying and how to do that. Further he will share his experiences with you from Silicon Valley, Shenzhen (the Silicon Valley for Hardware) and Singapore.
Manuel Bruschi started his business while studying Software Engineering and Economics at the TU Graz and got his Master degree in January 2016. He worked as a Freelancer for many years and as a Junior-Researcher at the Holzinger Group in the field of HCI and physiological computing.

BIT Talk - „What do you need to make money with mobile games?“, Thomas Kriebernegg, appers gmbh

 *** 13/05/16 15:00  - HS i11 ***
Thomas founded the company appers 6 month ago and built a team of 7 people since then. In his talk Thomas will share his experience in founding a company and successfully acquiring business angels and funding for it. The mission of appers is helping people growing their apps business and therefore he will present some show cases of growing app businesses. The examples will focus on mobile games and their used strategies how they managed it to created worldwide successful games. If you are looking for download numbers of big games, marketing insights or inspiration for your next game – you shouldn’t miss this talk! :)
Thomas Kriebernegg studied Information Management at the University of Applied Sciences in Graz. With over 10 years of experience in Online Marketing and 4 years of experience in App Marketing he can look back on many successful projects. He was also in charge of the Noki crowdfunding campaign in 2015, which became the most successful Kickstarter campaign in the German speaking markets in 2015. End of 2015 he teamed up with Christian Janesch and founded his second company appers gmbh (https://appers.co). They are currently developing an app marketing tool called App Radar (https://appradar.com).

BIT Talk – “Game Accessibility and Start-Up of Xcessity”, Markus Pröll, Xcessity Software Solutions

 *** 15/01/16 15:30  - HS i11 ***
In this talk Markus will share his experiences about his start-up life, game accessibility and the importance of gaming for people with disabilities. After his presentation everyone will know why it is so important to include “easy” difficulty level in games and what is important to actually make games accessible for anyone.
Markus Pröll studied Software Engineering & Business at the Graz University of Technology, Austria. During his master’s studies he worked with the Institute of Knowledge Discovery, Laboraty of Brain-Computer Interfaces, Graz. He is a passionate video gamer and has a strong interest in the gaming industry as such.

GDD Talk – “Unity Development Tips”, Rainer Angermann, Rarebyte

*** 15/01/16 14:00  - HS i11 ***
Rainer will give a short overview of his company, Rarebyte, where they use Unity as their primary game engine. His talk will have a focus on improving performance in Unity games and will provide some useful tips and tricks for writing better game code.
Rainer Angermann started developing games in 1999. After finishing his studies in telematics and network engineering he co-founded the Austrian-based game studio Rarebyte in 2006. Since then he has worked on more than 25 titles covering all major platforms.

BIT TALK  - “How to Start-up – Accessio”, Dominik Wieser, Accessio

 *** 18/12/15 15:30  - HS i11 ***

Elevator Pitch winner Dominik Wieser will talk about his start-up “Accessio”.

Dominik founded Accessio (http://www.accessio.at) together with Philipp Reitter in 2015. In his talk he will tell the story how the idea was born and developed and talk about the lessons learned founding a company. Dominik and Philipp attended the Gründergarage which is a course for students who think about founding a company. He will also talk about the Lean Startup Methode and the way they build their prototypes and product. In the end he he shares his opinion and thoughts about the Startup Scene in Graz and his motivation for founding Accessio.

Dominik Wieser visited the HTL in Innsbruck for Electronics. Then he decided to study Information and Computer Engineering at Graz University of Technology. He currently is at the beging of his Master studies. In 2015 he co-founded Accessio, a company that simplifies access to business parkinglots. Dominik also worked for NXP Semiconductors and Swarovski.

GDD Talk – “Greenheart Games and How to work with a full Remote Team”, Daniel Klug, Greenheart Games

*** 18/12/15 14:00  - HS i11 ***
One of the makers of the very popular and famous game “Game Dev Tycoon” will visit us.

Daniel Klug will talk about Greenheart Games (www.greenheartgames.com) and will give us some insights: how do they work, how did they came up with the idea of their popular game Game Dev Tycoon, how they did end up where they are now, what are the challenges/advantages of a full remote team … and of course of their famous piracy system.

Daniel has been in the software industry for over ten years. Prior to founding Greenheart Games he worked extensively with C++ and later int WPF/C# and the .NET Compact Framework space.

GDD Talk – “3D Modeling in Blender”, Phil Gosch

 *** 18/12/15 13:00  - HS i11 ***

3D artist Phil Gosch (http://www.saphirestudio.at/) will give a tutorial on how to use Blender for 3D modeling – you can also bring your laptop if you want to follow along the tutorial.

ISR Talk - “Can an API Spark a Revolution: IIIF and the Future of Libraries”, Prof. V Judson Harward, Harvard University, USA

 *** 20/11/15 11:00  - HS i11 ***
 The International Image Interoperability Framework is a RESTful web API that allows a digital archive to publish and allow users to define and access digital book-like objects on the web. What started as a technical data model for the study of digitized Medieval manuscripts has evolved to become a mechanism and standard for enabling new forms of collaboration, publishing, education, and research. And it is but the start of cascading technological developments that could herald the advent of ubiquitous digital annotation and new ways to experience time-based media (audio, video, gaming, …). This talk describes this new technology and then goes on to consider the possible futures it enables.

Dr. Judson Harward is currently Director of Arts and Humanities Research Computing at Harvard University’s Faculty of Arts and Sciences. He was trained as a Classical Archaeologist, but his background in computing led him to become involved with multimedia technologies for the recording of archaeological excavation. He started a long career at MIT by joining a multimedia research group at Project Athena and later became a Principal Research Scientist and Associate Director at MIT’s Center for Educational Computing Initiatives. He served as software architect and project manager for the iLab Shared Architecture for nine years and was also co-Principal Investigator of the iLab-Africa project funded by the Carnegie Corporation of New York.  He was one of the founders and the first president of the Global Online Laboratory Consortium. At Harvard, he has concentrated on developing digital infrastructure for arts and humanities researchers and in building strong partnerships with the universities libraries.

BIT Talk – “Ideenmanagement in der Praxis: Wie entwickelt man geniale Ideen?”, Reinhard Willfort, Neurovation

 *** 12/11/15 15:15  - HS i12 ***
Jede Innovation (Produkt, Dienstleistung oder Prozess) beginnt mit einer oder mehreren Ideen. Wie aber kommt man zu den genialen Ideen aus denen bahnbrechende Innovationen werden könnten? Mit speziellen Methoden und Tools kann die Kreativiät von Personen systematisch gefördert werden, um mehr und bessere Ideen zu entwickeln. Moderne Crowdsourcing Plattformen ermöglichen es, Ideen über Orts- und Zeitgrenzen hinweg zu sammeln. Im Vortrag werden unterschiedliche Möglichkeiten der Ideengenerieung und Ideenbewertung vorgestellt und diskutiert.
Reinhard Willfort begann seine Karriere als Lehrling bei Siemens. Als IT-Entwickler studierte er berufsbegleitend Telematik und Wirtschaft. Im Jahr 2000 promovierte er an der Technischen Universität Graz im Innovations- und Wissensmanagement mit Auszeichnung. Er ist Fachbuchautor und Verfasser von mehr als 50 Publikationen und koordiniert den Masterlehrgang Innovationsmanagement an der Donau-Universität Krems.

GDD Talk – “Serious Games & Exergaming”, Rainer Malaka, Bremen University, Germany

 *** 09/06/15 17:00  - HS i11 ***
Serious games became an object of research and development in the last decade. Using computer game technology for serious applications can be very beneficial for a variety of applications. In particular when it is about motivating people through gaming mechanisms, there is a great potential to use gaming technology and the psychological mechanisms that attract people to games for making them do activities that would otherwise either be not done or at least with much less enthusiasm. In the talk we will discuss such games for data collection and for improving the player’s personal fitness. So called exergames aim at wrapping physical exercises into computer games. They range from rehabilitation programs to workout programs mimicking a personal trainer.
 Prof. Rainer Malaka has been Professor for Digital Media at Bremen University since April 2006. Before his move to Bremen, he headed the research department of the European Media Laboratory. Dr. Malaka joined EML in 1997 where he started a research group that worked on projects dealing with mobile assistance systems, language understanding, geographical information systems, and computer vision. The focus of Dr. Malaka’s work is intelligent mobile systems. He initiated the workshop series AIMS, is member of the PC of a number of international conferences. Dr. Malaka received several awards for his scientific work. At the University of Bremen, he started and directs a Graduate College on “Advances in Digital Media” funded by the Klaus Tschira Foundation. He is director of the TZI (Center for Computing and Communication Technologies). He is the german representative for IFIP TC 14 (International Federation of Information Processing), member of the SFB 637 Selbststeuerung in der Logistik, which is finished and also of th GI (Gesellschaft für Informatik) espacially the leader committee in the human-computer-interaction, mediainformatics and the new researchgroup entertainment computing.

BIT Talk – “How To Start-Up”, Karin Pichler, Christian Haintz, Feedbackr

 *** 09/06/15 17:00  - HS i11 ***
Dienstag, 09.06.2015, sind Karin Pichler[1] und Christian Haintz[2] von Carrot & Company zu Gast. Bekannt wurden sie vorallem durch Start-up Projekte wie Earth Puzzle Project, Realfeedback.io oder Backchannel.cnc.io.
 [1] http://www.spacelend.at/christian-haintz/

[2] http://www.spacelend.at/karin-pichler/

SMT Talk – “From Strings to Thing”, Markus Lanthaler, Google

 *** 09/06/15 13:00  - HS i11 ***
Even though most people haven’t noticed it yet, the Web is undergoing a fundamental change from strings or keywords to structured data and things. More than 25% of all websites already contain structured information. Initiatives such as Facebook’s Open Graph Protocol or Schema.org e.g. allow social media sites to expand the scope and level of detail of their social graphs and search engines to build knowledge graphs. Not only do they enable a reliable extraction of structured data but also a semantic understanding thereof which consequently paves the way for exciting new applications. An often forgotten side effect is that vast amount of data is freely available in standardized formats so that it can easily be leveraged when creating applications. Furthermore, the same underlying principles along with new technologies such as JSON-LD and Hydra can be used to drastically simplify the creation of interoperable and truly RESTful Web APIs. In this lecture you will learn what Linked Data is and get an overview of its basic technologies. You will also get a glimpse into the future evolution of the Web.
Dr. Markus Lanthaler is a software engineer at Google where he currently works on YouTube. He received his Ph.D. in Computer Science from the Graz University of Technology in 2014 for his research on Web APIs and Linked Data. Dr. Lanthaler is one of the core designers of JSON-LD and the inventor of Hydra. He has published several scientific articles, is a frequent speaker at conferences and chairs the Hydra W3C Community Group.

BIT Talk – “The Story of Bongfish”, Michael Putz, Bongfish

 *** 25/03/15 17:00  - HS i11 ***
Mittwoch, 25.03.2015, ist Michael Putz von Bongfish als Experte der ständig wachsende Gaming-Industrie zu Gast.