Game Design and Development 2018
Readings and Links
Homework Game Analysis
Game Recommendations for Homework: SHARE
- 12.10. - Course Introduction, About Games
- 23.10. - extra lecture - Meeting Experts - Josh Sawyer - 19:00, i7
- 09.11. - Game Prototyping, Game Design Document, Send First Game Idea (Abstract max 300 char)
- 16.11. - no lecture
- 23.11. - Game Dev Process, Send Design Document
- (26-30.11. Tutoring Interviews )
- 30.11. - Game Engines Overview
- 07.12.- Game Art (Modelling in Blender)
- 14.12. - Send individual assignments
- 11.01. - Prototype Discussion, Submit First Prototype
- 18.01. - AI in Games + Send QA Feedback
- 01.02. - no lecture,
- 08.03 - Submit Final Games + Finale Presentations ?
- A: Diversity
- B: Accessibility
- C: Humanity
Some instructions/tips for your testing sessions. You should test the (1) experience, the usability, and (3) QA (alias bugs).
1. Game Design (Player Experience)
- Fun fun fun?
- Design good?
- Idea clear?
- Level too long/short...
- Do you understand the game?
3. Quality Assurance (Severe Bugs)
- Interface etc intuitive and easy to use?
Provide a small report (.txt file, or excel sheet) with a list of issues you've found:
number + type of issue (number 1-3) + description of issue + severity of this issue (1 EXTREMELY BAD - 3 NICE TO HAVE) + tips for improvement,
which you should send by Fri 26th (11:59 AM) to the group you've tested + email@example.com + firstname.lastname@example.org
#4-1-the game controls are not clear-1-explain the controls in the start screen
#5-3-the game crashed when driving 100 times into the tree-1-fix the bug
Deadline: Dec 14th 23:59.
- - send to email@example.com + firstname.lastname@example.org
- subject: [GDD] TALK Summary
2.11. send email with the group names.
9.11.: send email describing ideas (max 300 characters)
23.11.: send in first draft of game design document (living document) -> recommendation: Overleaf (tutoring interviews)
11.1.: submit first prototyxpe (tutoring interviews)
18.1.: send QA feedback
08.03: final submission
- - send to • email@example.com + firstname.lastname@example.org
- -subject: [GDD] idea
Details Final Submission / Presentation
Date: Final presentations + Game exhibition
15:15 - 15:30 Setup of Exhibition Desks (HSi9)
15:30 - 16:30 Welcome + Short Game Pitches/Presentations (Open to Public)
16:30 - 18:00 Play the games (Open to Public)
Presentation: Short "pitch" (max. 4-5 minutes!) - try to "sell" your game/game idea; you can show your video or play the game life (or both if time).
Exhibition: please bring your own equipment for the exhibition. In case you are missing HW contact jpirker in advance.
-> submit printed GDD + DVD in a binder:
- Title page: Game title + who worked on this game (+ matr.nr)
- Your final Game Design Document
- DVD containing:
- readme.txt with the following information, that we can feature your games on the website: (1) short game description, (2) all names + matr. nr, (3) Technologies used, (4) Credits (5) Link to build for feature on website (such as on http://gamelabgraz.com/games/)
- .tex files from all individual assignments
- the digital Game design document
- 4-6 screenshots
- -- a small video of the gameplay (ca 2-3 minutes)
Books Recommendations for this course
This is my personal recommendation for a reading list. And also a list of books I use for the lecture.
*** Jane McGonigal - Reality is Broken
One of my favorite books. Jane McGonigal gives some inspirations and ideas of how to use games in different contexts. Reads like a novel and avoids theoretical aspects.
*** Jesse Schell - The Art of Game Design
This is the book I am using a lot for my lecture. Very good summary of the most important design aspects from different points of view (technical aspects, player psychology, all different design things).
*** Scott Rogers - Level Up (2nd Edition)
Also a very good design on game design. I've especially enjoyed the bonus chapters with inspirational lists for environments, game mechanics, and different templates as an inspirational resource for your games.
** Jeremy Gibson - Introduction to Game Design, Prototyping, and Development
This book gives also a very nice introduction to game design techniques, but in a more practical manner. The main part of this book is a unity and C# tutorial.
** Raph Koster - A Theory of Fun
I simply love the style of this book. It has comics and sketches ;)
* Flow - Mihaly Csikszentmihalyi
Wonderful book (THE book) about the flow experience with neat examples from all different fields.
* Katie Salen & Eric Zimmerman - Rules of Play
Very interesting book on game design with a lot of practical examples.
Note: Amazon credit me a small referral amount, should you purchase a book after following these links.