Game Design and Development 2018

Past Games:

 

 

Slides


 

Resources


 

Readings and Links


 

Homework Game Analysis

Game Recommendations for Homework: SHARE

Schedule (tentative)


 

Guidelines


QA Strategy

Some instructions/tips for your testing sessions. You should test the (1) experience, the usability, and (3) QA (alias bugs). 1. Game Design (Player Experience) 2. Usability 3. Quality Assurance (Severe Bugs)
Provide a small report (.txt file, or excel sheet) with a list of issues you've found:
number + type of issue (number 1-3) + description of issue + severity of this issue (1 EXTREMELY BAD - 3 NICE TO HAVE) + tips for improvement,
which you should send by Fri 26th (11:59 AM) to the group you've tested + jpirker@iicm.edu + philipp.gosch@student.tugraz.at

e.g.
#4-1-the game controls are not clear-1-explain the controls in the start screen
#5-3-the game crashed when driving 100 times into the tree-1-fix the bug  
 

Individual Assignment

Details: Deadline: Dec 14th 23:59.

Group Assignment

2.11. send email with the group names. 9.11.: send email describing ideas (max 300 characters) 23.11.: send in first draft of game design document (living document) -> recommendation: Overleaf (tutoring interviews) 11.1.: submit first prototyxpe (tutoring interviews) 18.1.: send QA feedback 08.03: final submission

Details Final Submission / Presentation

Date: Final presentations + Game exhibition 15:15 - 15:30 Setup of Exhibition Desks (HSi9) 15:30 - 16:30 Welcome + Short Game Pitches/Presentations (Open to Public) 16:30 - 18:00 Play the games (Open to Public) Presentation: Short "pitch" (max. 4-5 minutes!) - try to "sell" your game/game idea; you can show your video or play the game life (or both if time). Exhibition: please bring your own equipment for the exhibition. In case you are missing HW contact jpirker in advance. Submission: -> submit printed GDD + DVD in a binder: Printout containing:

- DVD containing:

 

 

Books Recommendations for this course

This is my personal recommendation for a reading list. And also a list of books I use for the lecture.
*** Jane McGonigal - Reality is Broken One of my favorite books. Jane McGonigal gives some inspirations and ideas of how to use games in different contexts. Reads like a novel and avoids theoretical aspects.
*** Jesse Schell - The Art of Game Design This is the book I am using a lot for my lecture. Very good summary of the most important design aspects from different points of view (technical aspects, player psychology, all different design things).
*** Scott Rogers - Level Up (2nd Edition) Also a very good design on game design. I've especially enjoyed the bonus chapters with inspirational lists for environments, game mechanics, and different templates as an inspirational resource for your games.
** Jeremy Gibson - Introduction to Game Design, Prototyping, and Development This book gives also a very nice introduction to game design techniques, but in a more practical manner. The main part of this book is a unity and C# tutorial.
** Raph Koster - A Theory of Fun I simply love the style of this book. It has comics and sketches ;)
* Flow - Mihaly Csikszentmihalyi Wonderful book (THE book) about the flow experience with neat examples from all different fields.
* Katie Salen & Eric Zimmerman - Rules of Play Very interesting book on game design with a lot of practical examples. Note: Amazon credit me a small referral amount, should you purchase a book after following these links.