Schedule (for all)
Main topics for 2018: AI, Game Data Analysis, VR, Puzzle Design Topics are subject to change.
- Fri 16/03, 11:00, HSi11: Week 0: Introduction, Course Overview
- Fri 13/04, 11:00, HSi11: Week 1: Game Design Overview, Special Devices, VR Game Design, Photogrammetry, Diversity,
- + Announcement Home Assignment 1
- Fri 24/04, 11:00, HSi11: Week 2: Story, Character, Balancing, Narrative Scripting, Puzzles, Gamification, Get Published, Diversity
- Fri 04/05, 11:00, HSi11: Week 3: PCG, AI, Game Data Analysis
- + Hand-in Individual Home Assignment 1
- Fri 11/05. 11:00, HSi11: Week 4: Performance Tweaking (VR!)
- + send first prototype (extended)
- Fri 18/05, 11:00, HSi11: Week 5: Security in Gaming, Fighting Cheaters and Pirates
- + Announcement Home Assignment 2
- + Send test-feedback (extended)
- Fri 08/06, 11:00 HSi11: Week 6: Data Management (Unity)
- + Hand-in Individual Home Assignment 2
- + Announcement Home Assignment 3
- Fri 29/06 Hand- in Individual Assignment 3 (extended)
- Final Presentations and Exhibition @Game Dev Days (Alternative Deadline, 09/06)
- Assignment 1:
- assignment 1 gdd2 2018 - Deadline: 04.05.2018 23:59
- Send to email@example.com & firstname.lastname@example.org with subject “[GDD2] Individual Assignment”
- Assignment 2:
- GDC VR Talk Summary Deadline: 08.06.2018 23:59
- Topics List
- Template GDC Talk Summary: https://github.com/JoeyPrink/TUGameDev
- GDC Talk Summaries from last terms: GDC Talk Summaries
- Assignment 3:
- “Implement on ML Agent with Unity’s ML-Agent tool”
- Send project proposal by 15.6. to email@example.com & firstname.lastname@example.org
- Send final assignment by 29.6. to email@example.com & firstname.lastname@example.org
- Include a short description of your agent and the functionalities
- Send registration to email@example.com & firstname.lastname@example.org with subject “[GDD2] Registration” Deadline: 28/03 23:59
- first prototype deadline: 04/05 (to the lecture) – extended to 11/05!
- send test feedback deadline: 11/05 (23:59) – extended to 18/05!
- 10P Assignment 1
- 10P Assignment 2
- 20P Assignment 3
- Group Assignments:
- 60P: (Game with Special Devices & AI + QA Feedback + Design Document + Video + Presentation & Exhibition)
- 100 – 90 P: very good
- 89 – 78 P: good
- 77 – 66 P: satisfactory
- 65 – 51 P: sufficient
- < 51P: fail
Every group tests the prototype of another group and provides feedback (in form of a report file, see below) to the other group as well as Johanna & Phil.
The arrangement of group testing is as follows:
- Group 0 (zero) tests the game of group 1.
- Group 1 tests the game of group 2.
Some instructions/tips for your testing sessions. You should test (1) the experience, (2) the usability, and (3) QA (alias bugs).
1. Game Design (Player Experience)
- Fun fun fun?
- Design good?
- Idea clear?
- Level too long/short…
- Do you understand the game?
- Interface etc intuitive and easy to use?
3. Quality Assurance (Severe Bugs)
- Bugs, bugs, bugs
Provide a small report (.txt file, or excel sheet) with a list of issues you’ve found:
number + type of issue (number 1-3) + description of issue + severity of this issue (1 EXTREMELY BAD – 3 NICE TO HAVE) + tips for improvement,
which you should send by Fri 26th (11:59 AM) to the group you’ve tested + email@example.com + firstname.lastname@example.org
#4-1-the game controls are not clear-1-explain the controls in the start screen
#5-3-the game crashed when driving 100 times into the tree-1-fix the bug
Not part of the lecture butvery helpful and recommended Blender 3D course by Thomas Brunner: Blender4Engineers
Books Recommendations for this course
This is my personal recommendation for an reading list. And also a list of books I use for the lecture.
Note: Amazon credit me a small referal amount, should you purchase a book after following these links.