Past Games: 







Readings and Links


Homework Game Analysis

Game Recommendations for Homework: SHARE

Schedule (tentative)

  • 20.10. – Course Introduction, About Games
  • 10.11. – extra lecture – Meeting Experts
  • 24.11. – Game Prototyping, Game Design Document
  • 01.12. – Game Art (Modelling in Blender) Send First Game Idea (Abstract max 300 char) 
  • 07.12.- no lecture, Send Design Document
  • 15.12. – Game Dev Process 
  • 12.01. – Prototype Discussion, Submit First Prototype
  • 19.01. – Game Engines Overview
  • 01.02. – no lecture, Send individual assignments
  • 26.01. - AI in Games + Meeting Experts, Guest Speaker + Send QA Feedback
  • 09.03 - Submit Final Games 
  • 12.03. Final Presentations (HS i9) 




  • A: Diversity
  • B: Accessibility
  • C: Humanity

QA Strategy

Some instructions/tips for your testing sessions. You should test the (1) experience, the usability, and (3) QA (alias bugs). 

1. Game Design (Player Experience)

  • Fun fun fun?
  • Confused/bored/frustrated..?
  • Design good?
  • Idea clear?
  • Mechanics?
  • Level too long/short…
  • Do you understand the game?

2. Usability

  • Interface etc intuitive and easy to use?

3. Quality Assurance (Severe Bugs)

  • Bugs, bugs, bugs

Provide a small report (.txt file, or excel sheet) with a list of issues you’ve found: 
number + type of issue (number 1-3) + description of issue + severity of this issue (1 EXTREMELY BAD – 3 NICE TO HAVE) + tips for improvement, 
which you should send by Fri 26th (11:59 AM) to the group you’ve tested + + 

#4-1-the game controls are not clear-1-explain the controls in the start screen 
#5-3-the game crashed when driving 100 times into the tree-1-fix the bug 



Individual Assignment


Deadline: Feb 1st 23:59.

  • - send to • +

Group Assignment

1.12.: send email describing ideas (max 300 characters)

  • - send to • +
  • -subject: [GDD] idea

8.12.: send in first draft of game design document (living document) -> recommendation: Overleaf

26.1.: send QA feedback

Details Final Submission / Presentation

Date:  Final presentations + Game exhibition

15:15 – 15:30 Setup of Exhibition Desks (HSi9)
15:30 – 16:30 Welcome + Short Game Pitches/Presentations (Open to Public)
16:30 – 18:00 Play the games (Open to Public)

Presentation: Short “pitch” (max. 4-5 minutes!) – try to “sell” your game/game idea; you can show your video or play the game life (or both if time).

Exhibition: please bring your own equipment for the exhibition. In case you are missing HW contact jpirker in advance.


-> submit printed GDD + DVD in a binder:

Printout containing:

  • Title page: Game title + who worked on this game (+
  • Your final Game Design Document
  • +DVD

- DVD containing:

  • readme.txt with the following information, that we can feature your games on the website:  (1) short game description, (2) all names + matr. nr, (3) Technologies used, (4) Credits (5) Link to build for feature on website  (such as on
  • .tex files from all individual assignments
  • the digital Game design document
  • 4-6 screenshots
  • – a small video of the gameplay (ca 2-3 minutes)



Books Recommendations for this course 

This is my personal recommendation for a reading list. And also a list of books I use for the lecture.

*** Jane McGonigal – Reality is Broken
One of my favorite books. Jane McGonigal gives some inspirations and ideas of how to use games in different contexts. Reads like a novel and avoids theoretical aspects.
*** Jesse Schell – The Art of Game Design
This is the book I am using a lot for my lecture. Very good summary of the most important design aspects from different points of view (technical aspects, player psychology, all different design things).
*** Scott Rogers – Level Up (2nd Edition)
Also a very good design on game design. I’ve especially enjoyed the bonus chapters with inspirational lists for environments, game mechanics, and different templates as an inspirational resource for your games.
** Jeremy Gibson – Introduction to Game Design, Prototyping, and Development
This book gives also a very nice introduction to game design techniques, but in a more practical manner. The main part of this book is a unity and C# tutorial.
** Raph Koster – A Theory of Fun
I simply love the style of this book. It has comics and sketches ;)
* Flow – Mihaly Csikszentmihalyi
Wonderful book (THE book) about the flow experience with neat examples from all different fields.
* Katie Salen & Eric Zimmerman – Rules of Play
Very interesting book on game design with a lot of practical examples.

Note: Amazon credit me a small referral amount, should you purchase a book after following these links.