Final presentations + game exhibit open to public! 


  • Christian Stocker (lead producer @ Bongfish)
  • Rainer Angermann (CEO @ Rarebyte)
  • Mario Zechner (master of @ libGDX)
  • Johanna Pirker

Date: Mar 10th:: 15:45 – 20:00 HS i9, Inffeldgasse 13 EG (PZ2EG048) Final presentations + Game exhibition

  • 16:00 – 17:30 Welcome + Short Game Pitches/Presentations (Open to Public)
  • 17:30 – 20:00 Play the games (Open to Public)







Readings and Links


Homework Game Analysis

Game Recommendations for Homework: SHARE


  • 14.10. – Course Introduction, About Games
  • 18.11. – Game Design Principles
  • 25.11. – Game Prototyping, Game Design Document
  • 02.12. – Game Art (Modelling in Blender) Send Game Design Document
  • 18.12. – Game Dev Process
  • 13.01. – Prototype Discussion, Submit First Prototype
  • 20.01. – Meeting Experts, Guest Speaker
  • 27.01. – Game Engines (Unity, Unreal Engine*) + Send QA Feedback
  • 20.02. – Send individual assignments 
  • 10.03 – Submit Final Games + Student Presentations




  • A: Trust me I’m an Engineer: Make a game inspired by elements of engineering (Relatively Speaking), or inspiring interest in science, technology, engineering and mathematics (STEM) fields.
  • B: Can we play? Make a networking multiplayer game (2+), which requires the player to control different aspects of the game, or to collaborate (Airconsole)
  • C: This is How it Feels: The game raises awareness of how hate speech or unfair accusations feel, and what kind of effect they have on their targets.
  • D: Stephen Hawking Can Play This: In the game everything (including any menus) can be navigated with one button, without any need for quick presses 
  • E: Sound of Music: Austria context (A local game for local people – Make a game that features your country, city, or people that jam around you
    - Content, Theme) or take it literally.
  • F. Lego got it right. 

QA Strategy

Some instructions / tips for your testing sessions. You should test the (1) experience, the usability, and (3) QA (alias bugs). 

1. Game Design (Player Experience)

  • Fun fun fun?
  • Confused/bored/frustrated..?
  • Design good?
  • Idea clear?
  • Mechanics?
  • Level too long/short…
  • Do you understand the game?

2. Usability

  • Interface etc intuitive and easy to use?

3. Quality Assurance (Severe Bugs)

  • Bugs, bugs, bugs

Provide a small report (.txt file, or excel sheet) with a list of issues you’ve found: 
number + type of issue (number 1-3) + description of issue + severity of this issue (1 EXTREMELY BAD – 3 NICE TO HAVE) + tips for improvement, 
which you should send by Fri 27th (11:59 AM) to the group you’ve tested + + 

#4-1-the game controls are not clear-1-explain the controls in the start screen 
#5-3-the game crashed when driving 100 times into the tree-1-fix the bug 



Individual Assignment

This year everyone can pick a GDC tech talk (about 1 hour video) and will summarize the talk and add own research to it on about 2 pages. All summaries will be then be published and made available online.
Here is the list – add your name to a talk you would like to summarize: (sent by mail). The template for the summary can be found here:

Deadline: Feb 20th 23:59.

Details Final Submission / Presentation

Date: Mar 10th:: 15:45 – 20:00 HS i9, Inffeldgasse 13 EG (PZ2EG048) Final presentations + Game exhibition

15:45 – 16:00 Setup of Exhibition Desks (HSi8)
16:00 - 17:30 Welcome + Short Game Pitches/Presentations (Open to Public)
17:30 – 20:00 Play the games (Open to Public)

Presentation: Short “pitch” (max. 4-5 minutes!) – try to “sell” your game / game idea; you can show your video or play the game life (or both if time).

Exhibition: please bring your own equipment for the exhibition. In case you are missing HW contact jpirker in advance.


-> submit printed GDD + DVD in a binder:

Printout containing:

  • Title page: Game title + who worked on this game (+
  • Your final Game Design Document
  • +DVD

- DVD containing:

  • readme.txt with following information, that we can feature your games on the website:  (1) short game description, (2) all names + matr. nr, (3) Technologies used, (4) Credits (5) Link to build for feature on website  (such as on
  • .tex files from all individual assignments
  • digital Game design document
  • 4-6 screenshots
  • – a small video of the gameplay (ca 2-3 minutes)



Books Recommendations for this course 

This is my personal recommendation for an reading list. And also a list of books I use for the lecture.

*** Jane McGonigal – Reality is Broken
One of my favourite books. Jane McGonigal gives some inspirations and ideas of how to use games in different contexts. Reads like a novel and avoids theoretical aspects.
*** Jesse Schell – The Art of Game Design
This is the book I am using a lot for my lecture. Very good summary of the most important design aspects from different points of view (technical aspects, player psychology, all different design things).
*** Scott Rogers – Level Up (2nd Edition)
Also a very good design on game design. I’ve especially enjoyed the bonus chapters with inspirational lists for environments, game mechanics, and different templates as inspirational resource for your games.
** Jeremy Gibson – Introduction to Game Design, Prototyping, and Development
This book gives also a very nice introduction on game design techniques, but in a more practical manner. The main part of this book is a unity and C# tutorial.
** Raph Koster – A Theory of Fun
I simple love the style of this book. It has comics and sketches ;)
* Flow – Mihaly Csikszentmihalyi
Wonderful book (THE book) about the flow experience with neat examples from all different fields.
* Katie Salen & Eric Zimmerman – Rules of Play
Very interesting book on game design with a lot of practical examples.

Note: Amazon credit me a small referal amount, should you purchase a book after following these links.