Schedule (for all)

Main topics for 2017: AI, VR, and Diversity

Topics are subject to change.

  • Fri 17/03, 11:00, HSi11: Week 0:Introduction, Course Overview, Group forming, Diversity
  • Wed 22/03, 11:00, HSi11: Keynote Rainer Angermann, CEO Rarebyte
  • Fri 24/03, 11:00, HSi11: Week 1: Game Design Overview, Special Devices, VR Game Design, Photogrammetry, Diversity
  • Fri 31/03, 11:00, HSi11: Week 2: Story, Character, Balancing, Narrative Scripting, Puzzles, Gamification, Get Published, Diversity
  • Fri 07/04, 11:00, HSi11: Week 3: PCG, AI, Game Data Analysis
  • Fri 28/04. 11:00, HSi11: Week 4: Group AI Mini Presentations 
  • Fri 05/05, 11:00, HSi11: Week 5: (Group AI Mini Presentations Part II), Fighting Cheaters and Pirates,
  • Fri 12/05, 11:00, HSi11: Week 6: Keynote Gregor Eigner, CEO MIPUMI 
  • Fri 19/05, 11:00, HSi11: Week 7: Security in Gaming, Performance Tweaking (VR!) and Data Management (Unity)
  • Fri 09/06, Submit first prototype
  • Fri 16/06: no lecture + Send test-feedback
  • Mon 02/10: Final Presentations and Exhibition


Date: Oct 2nd:: 13:00 – 16:00 HS i8, Inffeldgasse 13 EG Final presentations + Game exhibition

12:45 – 13:00 Setup of Exhibition Desks (HSi8)
13:00 – 14:30 Welcome + Short Game Pitches/Presentations (Open to Public)
14:30 – 15:30 Play the games (Open to Public)

Presentation: Short “pitch” (max. 4-5 minutes!) – try to “sell” your game / game idea; you can show your video or play the game life (or both if time).

Exhibition: please bring your own equipment for the exhibition. In case you are missing HW contact jpirker in advance.


-> submit printed GDD + DVD in a binder:

Printout containing:

  • Title page: Game title + who worked on this game (+
  • Your final Game Design Document
  • +DVD

- DVD containing:

  • readme.txt with following information, that we can feature your games on the website:  (1) short game description, (2) all names + matr. nr, (3) Technologies used, (4) Credits (5) Link to build for feature on website  (such as on
  • .tex files from all individual assignments
  • digital Game design document
  • 4-6 screenshots
  • – a small video of the gameplay (ca 2-3 minutes)



  • Week 0: Introduction : week 0
  • Week 1: Special Devices, Photogrammetry: week 1
  • Week 2: Story-based: week 2
  • Week 3: AI, PCG, UX: week 3
  • Week 7: Security, Cheating, Unity Performance: week 7


Student Slides



GDC Talks


Group Assignments:

  • Group Registration form - Deadline: 29/03 23:59
  • first prototype deadline: 09/06 (to the lecture)
  • send test feedback deadline: 13/06 (23:59)
  • add ALL your photogrammetry models to your game!
  • choose one AI topic presented by your group and implement/integrate this in your game


Assignment 1:

Assignment 2:

  • Individual Homework
  • Topics
  • Deadline  05/05 23:59

Assignment 3:

  • Individual Homework: -> Play Diversity - Game Modification Task
  • Deadline 23/06 23:59 (send per mail)
  • Play a game from
    “A database for games that represent sexuality, gender, and relationships”
  • Play a game. In a small report answer following questions:
  • Game Modification Task: ( 1 page) 
  1. Short overview of the game  (2-3 sentences max)
  2. 3 things you like + why
  3. 3 things you did not like + why
  4. 3 things why the game is successful
  5. 3 things how the game addresses diversity
  6. Potential vulnerabilities towards cheaters and how you would solve it
  7. 3 things of specific changes you would make (e.g. game mechanics, diversity, security)
  8. + reasons why you think the game would be more successful after those changes


  • 10P Assignment 1: Announced 24/03 23:59
  • 10P Assignment 2: Announced 07/04 23:59
  • 10P Assignment 3: Announced 19/05 23:59
  • Group Assignments:
  • 10P: AI Topic Summary+ Mini Presentation
  • 60P: (Game with Special Devices & AI + QA Feedback + Design Document + Video + Presentation & Exhibition)


AI Topics:



Books Recommendations for this course 

This is my personal recommendation for an reading list. And also a list of books I use for the lecture.

*** Jane McGonigal – Reality is Broken
One of my favourite books. Jane McGonigal gives some inspirations and ideas of how to use games in different contexts. Reads like a novel and avoids theoretical aspects.
*** Jesse Schell – The Art of Game Design
This is the book I am using a lot for my lecture. Very good summary of the most important design aspects from different points of view (technical aspects, player psychology, all different design things).
*** Scott Rogers – Level Up (2nd Edition)
Also a very good design on game design. I’ve especially enjoyed the bonus chapters with inspirational lists for environments, game mechanics, and different templates as inspirational resource for your games.
** Jeremy Gibson – Introduction to Game Design, Prototyping, and Development
This book gives also a very nice introduction on game design techniques, but in a more practical manner. The main part of this book is a unity and C# tutorial.
** Raph Koster – A Theory of Fun
I simple love the style of this book. It has comics and sketches ;)
* Flow – Mihaly Csikszentmihalyi
Wonderful book (THE book) about the flow experience with neat examples from all different fields.
* Katie Salen & Eric Zimmerman – Rules of Play
Very interesting book on game design with a lot of practical examples.

Note: Amazon credit me a small referal amount, should you purchase a book after following these links.